Heroes Battlegrounds update Complete changelog

Heroes Battlegrounds has launched a small yet necessary update introducing bug fixes and balancing various aspects. The developers also mentioned that the update does not have any new moves due to certain circumstances. In this article, you can check out the complete patch notes of the update.

Fisch Mini Update patch notes (January 2025): Check New Quest, skins

Heroes Battlegrounds update patch notes (January 22, 2025):

Cinder Bind

  • Startup is slightly slower.
  • Cooldown increased slightly.
  • Now prevents dashing while inside the circle.
  • People hit by the first proc will be stunned and slowed momentarily.

Phantom Shot

  • Increased initial damage (4 -> 6).
  • Decreased followup damage (9 -> 4).
  • Can now rotate for a short time before the damage starts.

Hell Shot

  • Added finisher.
  • Doesn’t cancel downslam/punches (makes comboing into it easier)

Scorching Surge

  • Max distance for deac explosion increased (15 studs -> 17.5 studs).
  • Explosion damage is now a range, dealing 1-5 damage depending on your HP.
  • Distance, damage, and extra HP per kill bonuses start scaling up when below 70 HP and stop increasing at 15 HP.
  1. Before, this only took into consideration how much HP you had compared to your max HP, making the highest damage/distance unattainable because Violet mode deactivates automatically below 15 HP.
  • Deac explosion can now hit ragdolled targets.
  1. Deals 75% of normal damage, does not extend ragdoll.
  • HP loss rate increased (0.75/sec -> 0.9/sec).
  • Added hyperarmor on activation and deactivation.
  • HP loss is reduced to 25% of normal rate when ragdolled.
  • Particles on deactivation now properly scale with the size of the explosion.
  • While in Violet Mode, all attacks deal slightly more damage the lower your HP is.

Infernal Assault

  • Added endlag if the move whiffs.
  • The third stance can now block break.
  • Cooldown increased slightly (20s -> 22s).

Hell Assault

  • Added endlag if the move whiffs.
  • Added another hitbox at the end of the move to better match the effects.

Jet Engine Passive

  • When this happens, multikick damage is reduced (14 -> 7).
  • Reworked slightly: landing the multikick (4th M1) will now delete your oldest cooldown.

Jet Stream

  • Now slams down instantaneously, should be easier to hit

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